


Hey, if it works, it works! The narrative of DDLC is phenomenal, and the only complaint most people had with it was that there wasn’t enough of it.
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Then all of their innocence is ripped apart brutally as they have trouble sleeping at night and contemplate their entire life choices. The first thought anyone has while reading that is- “Why does this cutesy little anime game have a mature content warning?” Even after those warnings, the game manages to lull the player into a false sense of security. When you open DDLC, you get a content warning telling you that the game is unsuitable for children or the easily scared. DDLC plays with the player’s expectations and prior knowledge of a visual novel and excels in almost every department.

DDLC isn’t that game, though, and it is only enhanced by the risks it takes and how far it pushes the medium of the visual novel. In a worse game that didn’t have as much nuance in its narrative, that would have been a major flaw. The poem writing screen in Doki Doki Literature Club There are also some choices to be made, some of which lead to different scenes taking place. The gameplay in Doki Doki Literature Club is simple- you choose different words to include in your poem, and different words correspond to different characters liking or disliking your poem, thus steering your story in different directions. By extension, the power was taken from my hands, and I had to play as the game forced me to. The player is also helpless, as the barebones control of a visual novel prevents him from doing anything. That is why it hurts even more when the game progresses, and we see them helplessly trying to fight against their demons, desperately searching for a way out. Sayori, Yuri, Natsuki, and Monika are all fascinating characters filled to the brim with personalities that brighten up the room every time they enter it. The characters are very well written, so well that I ended up relating in one way or another to all of them.
